Hi, i have the following problem:
i wanna pick up a item called “butterfly” or “items” and i wanna count it up in a GUI Text. How can i make this?? I`m not a scripting pro. So maybe somebody can help me with a easy description!! Thanks!!
Hi, i have the following problem:
i wanna pick up a item called “butterfly” or “items” and i wanna count it up in a GUI Text. How can i make this?? I`m not a scripting pro. So maybe somebody can help me with a easy description!! Thanks!!
One way to do that is through collision or trigger events (all depends on you taste)… basically, it’s the same for both.
Your character must have a collider too, so when the collision it’s triggered, it will tell you… and there is where you can do the trick
!
I’m at work now so i can’t tell you much (forget about an example xD!!)… but if nobody answer you, i will give you a more detailed example when arrive to home.
Well, here i am.
What i guess
The main idea
When your character touches any butterfly, the butterfly will disappear and the butterflies counter will increase.
Character code
1- We have to define a variable to use it as a counter of catched butterflies.
2- We need to have a method called OnTriggerEnter(), which is executed by Unity on our character when a collision against a collider which has IsTrigger property enabled is done. Here is where the counter will increase.
3- Of course, OnGUI() methos is required to show the score
!
Butterfly code
1- Basically, we only need OnTriggerEnter(); here we will put the code to kill the butterfly.
The magic
Here is the code of your character; omit the rest of the code you probably have with the sentences “some variables”, and “some methods”.
public class YourCharacterScript: MonoBehaviour
{
... some variables ...
private int butterflyCounter;
... some methods ...
private void OnTriggerEnter ()
{
//when the character collides agains butterflies,
//we increase the counter in one
butterflyCounter += 1;
}
private void OnGUI()
{
//Unity execute the method, and draws in every
//frame a label (transparent, of curse)
//positioned in x=1 Y=1 with height=30 and width=200,
//and prints the value stored
//in butterflyCounter);
GUI.Label(new Rect(1, 1, 200, 30), "Butterflies: " + butterflyCounter);
}
}
The butterfly code is more easy, because we just only need to kill the gameObject to where the script is attached.
public class YourButterflyScript: MonoBehaviour
{
... some variables ...
... some methods ...
private void OnTriggerEnter () {
//Goodbye game object.
Destroy(gameObject);
}
}
As you can see, it’s very simple example.
If you don’t understand, i will try to explain better and more in deep; however, if you can’t understand my english… well, there is no help for that U_U
Thanks!!! So now iam at work
i will test it when iam at home ![]()
As i promised…
http://www.kokumo.com.ar/archivo/butterfly.rar
Very basic, but you will find it useful.
Hi, I found this very useful… Thank you for taking the time to post this Kokumo ![]()