pion
1
I’ve the following code snippet to detect if a sphere with rigid body and collider has been clicked
`
Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
bool picked = Physics.Raycast(ray, out hit);
`
The above code snippet works as expected.
How can I detect if a sphere without rigid body and collider has been clicked?
Thanks in advance for your help.
Google “sphere ray collision” you should get a solution there. Paul Bourke (Geometry, Surfaces, Curves, Polyhedra) also has a lot of geometric math which you may find useful.