So I’m currently making a small game that’s very “catch them all”-pokemon like. I want to create a hotbar and whenever you “pick up” a creature it goes straight to the hotbar. However, I don’t want a regular inventory system where you can swap items back and forth between your hotbar, and have a limit of 6 items that you can have on your hotbar. I read something about raycasts somewhere but I have no idea what that is, or how to implement it.
Sounds like you might want to use an array that has 6 spots to hold creatures/items. Use Unity’s GUI system to put a hotbar on the screen (perhaps use 6 images in a line). When you “pick up” a creature, add it to the array and update the hotbar (perhaps change one of the 6 images to your creature sprite).
You haven’t been very specific, so I can’t do much but point you in the general direction. Hope this helps!