hello,
im working on a game where there are 3 objects, each have to be picked up and taken to the correct marker then dropped on it. I would like to do this with a key press i.e walk up to object > press p key to pick it up > carry object to marker > press p key again to drop that object (or a different key if its easier)
i would like to visually see the box being carried or just the top of it (the game uses the FirstPersonController) and i do need to see it placed on the marker with a gui text on the screen that confirm it i.e number of objects delivered - 1/3 etc
can anyone help me get started on this,
thanks
Matt
I’m having a hard time getting my thoughts into words today so I’m just gonna write some pseudo code 
- Add “carryable” to the tag manager.
- Set the tag to “carryable” for the objects you want to pickup.
PickupBehaviour.js
on the character
var itemCurrentlyHeld : Transform;
var headCamera : Transform;
var pickupRange : float;
var carryOffset : Vector3; // position of a carried object relative to the camera
function Update () {
if (itemCurrentlyHeld) {
itemCurrentlyHeld.position = headCamera.position + carryOffset;
itemCurrentlyHeld.rotation = headCamera.rotation;
}
}
function Pickup () {
if (itemCurrentlyHeld) { return; } // stop if we're already holding something
var hit : RaycastHit;
if (Physics.Raycast(headCamera.position, headCamera.forward, hit, pickupRange)) {
if (hit.collider.CompareTag("carryable")) {
itemCurrentlyHeld = hit.collider.transform;
}
}
}
function Drop () {
if (!(boolean)itemCurrentlyHeld) { return; } // stop if we're not holding anything
itemCurrentlyHeld = default(Transform);
}
Like i said… pseudo code, not tested. but the approach is sound.