Hi guys!
I’m new here but i will learn Unity3D/Java. So I will creat a Mario Kart for PC, you know?
What I can do is: Driving a car with Wheel-Animation. I can import a texture and i can make a Start Finish and a countdown to begin the Race.
So, what I need are the pickups. How I make they? I will use a cube with a texture. And when a player drive in this cube, the cube “explose” and will give them player any item.
How I can write this script? It’s difficult? Are they anywhere basics for something like that or tutorials?
Please help a newbie for his way!
Thank you!
Eru
Your pickup cubes need a box collider with Is trigger On.
Use also this :
Thank you, that is it! But now:
When the Rigidbody touch the tagged cube (pickup), then the player can see this Item on the rigidbody.
Banana: http://tinyurl.com/33o95uw
Fungus speed: nothing
Turtle shell: http://tinyurl.com/35465f4
(The shells turn around the character)
That i can realize in this Script with some codes or? I don’t need an 3Ds Max-Animation for this, or?
And is they an code to display the Items as 2D-Image right-top on the playerdisplay like this:
Bananas behind the kart, and shells rotating around the kart should be 3D objects, with scripts and code.
About the current equiped object, it should be a 2D GUI Texture. It can be a 3D object, but it is more complex to set, and should be done only if you can’t reach your objectives with 2D elements.