OK earlier I had asked this question: http://answers.unity3d.com/questions/49261/instantiate-game-object-at-a-specific-location
Being unable to solve that problem I figured I would try something a little different. I moved my "Animation Event" back a few frames so that way I could have my "Alien Artifact" get dropped off a little ways from the UFO just before it crashes.
Which it does, it's NOT as precise as how I'd like it but it does drop it off.
Only trouble now is, I had to add a ridgedbod to it and turn off the box collider trigger otherwise my prefab would just fall through the ground.
Now onto the problem that, that has created for me.
Now my FPS player Can't pick up the item??? I just can't frakin win can I?? :(