Pico 4 controllers not working in non-development build on Windows ( Pico OpenXR plugin 1.11.0 , Unity 2022.3.38f1)

When making a non-development Windows build with Pico OpenXR plugin 1.11.0 and Unity 2022.3.38f1 (and PICO Connect/SteamVR), the controllers are not working when playing the build. They are not visible in-game and the joystick mappings seem to be incorrect as well. When I tilt one of the 2 joysticks to the right, I both rotate at a discrete angle and I rotate continuously and with some forward movement at the same time.

This odd behavior doesn’t happen during play mode in editor or when I enable Development Build.

When I press the SteamVR menu button or the Pico menu button, I can see my controllers acting normally as well until I go back in-game.

I tried with Oculus, Khronos and Valve Index Interaction Profiles (since PCVR Pico Interaction Profiles don’t exist), but this didn’t make difference.

Anyone has experience with and/or can confirm the above described behavior? Seems Pico Dev forums hardly have any activity, so that’s why I ask here. I have submitted this bug also to Pico.

Pico OpenXR plugin 1.11.0
Unity 2022.3.38f1
Pico Connect 10.1.5
SteamVR 2.6.2

I received a reply from Pico dev support. They said they technically do not support windows build issues as their SDK is focused on PICO devices but they’ll look if it’s a known solution but they can’t promise a solution.

I noticed that the controllers were working in build when the build was started from “Build And Run” button but not when starting the exe manually. So probably it wasn’t related to development/non-development build setting.

Afterwards I unchecked all OpenXR Feature Groups and selected Valve Index Controller Profile in Enabled Interaction Profiles and now the controllers seem to be working at any rate.