This asset has been released, you can get it here
Hi there,
We have been working really hard on a full revamp for all of our tools as 2020 approaches. At the moment, we are finishing the last features for the major update to our PBR Skin + Eye Shader asset which will be renamed to the Advanced Skin Shader 2, with a huge amount of brand new features and improvements over version 1.x
Here is an early WIP video (with some more recent and easy to spot footage) showing some of the features :
And some screenshots :
On the left, Unity’s Standard Specular shader for comparison.
Our system for dynamic wrinkles can be set up in 3 easy to follow steps :
- Assign a normalmap that mixes all the possible wrinkles of the character and its corresponding occlusion map
- Perform the “3 clicks setup” to generate the reference data used to generate the tension map
- Adjust the vertices detection threshold to adjust the intensity of the transitions to your particular mesh
This will allow the shader to generate a tension map on the fly and make the corresponding transitions between the different normals and occlusion maps, generating believable and high quality results within seconds.
The translucency and scattering parameters are fully adjustable as well, and special care has been placed on every single PBR parameter of our custom lighting algorithms to ensure that the results look great in any lighting conditions and on any device, from lower end smartphones to high end PCs with as little compromise in quality as possible.
We will share more progress about this asset as we approach its release as well as between the different updates after it is released.
At the moment, there is no ETA since there have been some technical issues on the Asset Store that are delaying new releases, but we are targeting a mid-late October release.
The price has not been set up yet, but it will be higher than the current price of version 1. Owners of version one will receive a considerable discount when upgrading.
There will be a Lite version with less features but at a very accessible price.
There are no plans to support HDRP officially at the moment, at least not until said pipeline is marked as stable and more thoroughly documented.
We hope you will find this early WIP interesting, and please feel free to post your questions and opinions below
Have a great weekend!