Hello everybody.
Working on my new game right now, called Project (it’s’ a working name and it will be changed eventually)
The game is <50% completed: not much of a graphics yet, but the overall mechanics are done.
The genre is a puzzle platformer: some kind of mix of such awesome games as VVVVVV, Gravity Duck and Super Meat Boy.
To complete the level, player have to get a key and go through the portal. Each level contains 3 diamonds. Player should collect them to unlock the new “worlds” with another set of levels.
If player completes the level in a short time and picks up all the diamonds, he get’s the A+ rating. It will reward him with a prize (achievements, extra cloth, secret levels etc)
There is one world (12 levels) with some basic obstacles at the moment, but I’m already adding more: portals (like in Portal game), crates, shooting obstacles, enemies, destructible walls, double jumps etc.
The game is challenging and it’s difficulty constantly grows.
Here is the webplayer link: http://mykungfugames.com/demo/projI.html
I’m developing it for the mobile devices, so don’t pay attention for the onscreen buttons at the moment. I’ll hide them in a future webplayer builds.
Controls:
left/right - move
spacebar - jump
z,x,c - stick to the wall (lefter,upper, righter), works as a swipes.
So what do you guys think? Did you like the gameplay? Should I change the graphics to more complex? Is it too hard/too easy? It would be great to hear some tips and reviews)
Thanks anyways
Oh, and I’ve made a walk-through video just in case:
There could be some bugs with animation and gravity change in this builds, but they are already fixed, I’ll update the webplayer demo soon