Greetings everyone. My name is Carter. I’m a flash and 3D guy that is new to the world of Unity.
I’d like to present my first Unity project to the community. I went with a pinball game due to its relative simplicity since the physics handle most of the work.
I themed the game after work that my company has done in the past so that’s why there are random items scattered around.
The blog site is still pretty new so there are some overlapping issues but it shouldn’t effect gameplay.
You’re in Warrenton, so pretty close to me in Fairfax. My first Unity game was a Pachinko game, so it is something like Pinball.
Your gravity feels too fast and the ball feels too jumpy, possibly because the scale is slightly off. When you barely reach the top of the rail along the top, it accelerates really fast on the downward slope which makes me think the gravity doesn’t fit the scale well. It’s pretty good though.
That acceleration is on purpose to make sure the ball gets around the track, and even then it doesn’t help 100%. The scale should be pretty close to real life though maybe some of the mass is off. I have noticed that it “feels” a little different on my laptop than on my desktop, possibly because of the high number of physics calculations.
Yeah I did tilt the table a little more than in real life, I guess I just felt it needed to move a little faster. It’s been a long time since I’ve played a real pinball game. I really should put something to prevent the ball from flying off cause I have had that happen too, at least it just resets and doesn’t break the game.
Thanks everyone for the feedback. I hope to get more involved with unity development. It would be really nice to do stuff for clients or maybe some eLearning since that’s a big part of what our company does.