Pinball playfield lighting

I’m wondering how to achieve the effect of having backlit translucent plastic. I’m specifically working on a pinball playfield, and I’m not sure how to get the extremely vibrant lights on the playfield to look right. I’ve attached on and off states from a light on a Pinball FX2 playfield as reference.

Name: playfieldLight_on.png Views: 16 Size: 36.8 KBName: playfieldLight_off.png Views: 6 Size: 37.6 KB

I had initially tried using a transparent shader on a plane, and simply illuminating the transparent area from underneath, but of course the light doesn’t go through the plane, so I tried to fake it by putting another plane underneath so that the light was seen reflecting off of that through the transparency. It kind of works, but it doesn’t give me the sharpness and vibrancy that the attached images have.

13160-playfieldlight_off.png

13161-playfieldlight_on.png

I also tried faking it by lighting it from above, but of course that doesn’t work properly because the black outlines are equally illuminated, which sort of washes it out and ruins the effect.

I thought this would be pretty simple but now I’m stumped. I’m thinking I need a specific shader to get the proper effect, but I just don’t know what to try at this point. Any help is greatly appreciated.

have u tried some of the shaders from the wiki ?

im sure one of them will do the trick

http://wiki.unity3d.com/index.php/Shaders