Pinball using touchscreen

Hi I’m using a single script to trigger the flippers depending on where the touch is located on the screen on the x axis.
If it’s on the right side I trigger the right flipper and the left flipper on the left side.
The left side works fine but when I put my finger on the right side of the screen the two flippers both left and right are triggered instead of just the right one.
I can’t figure out why so if anybody has an idea it would be greatly appreciated. Thanks.

            JointSpring L_spring = new JointSpring();
			L_spring.spring = L_flipperStrength;
			L_spring.damper = L_flipperDamper;
			JointSpring R_spring = new JointSpring();
			R_spring.spring = R_flipperStrength;
			R_spring.damper = R_flipperDamper;

			//FLIPPERS MOUSE
			if(Input.GetMouseButton(0)){
				L_spring.targetPosition = L_pressedPosition;
			}else{
				L_spring.targetPosition = L_restPosition;
			}
			if(Input.GetMouseButton(1)){
				R_spring.targetPosition = R_pressedPosition;
			}else{
				R_spring.targetPosition = R_restPosition;
			}
			
			//FLIPPERS TOUCH SCREEN
			foreach(Touch touch in Input.touches){
				if(touch.position.x<posScreen){
					if(touch.phase==TouchPhase.Began){
						L_spring.targetPosition = L_pressedPosition;
					}else{
						if(touch.phase==TouchPhase.Stationary){
							L_spring.targetPosition = L_pressedPosition;
						}else{
							if(touch.phase==TouchPhase.Ended){
								L_spring.targetPosition = L_restPosition;
							}
						}
					}
				}else{
						if(touch.phase==TouchPhase.Began){
							R_spring.targetPosition = R_pressedPosition;
						}else{
							if(touch.phase==TouchPhase.Stationary){
								R_spring.targetPosition = R_pressedPosition;
							}else{
								if(touch.phase==TouchPhase.Ended){
									R_spring.targetPosition = R_restPosition;
								}
							}
						}
				}
			}
			L_flipper.spring = L_spring;
			R_flipper.spring = R_spring;

Hello

I’m working on a pinball game too. This is the code I’m using for the flippers on mobile devices.
Make sure you tick the boolean left paddle true for the left paddle(flipper).

#pragma strict

//Parameters
var restPosition : float = 0F;
var pressedPosition : float = 45F;
var flipperStrength : float = 10F;
var flipperDamper : float = 1F;
var inputButtonName : String = "LeftPaddle";
var isLeftPaddle : boolean = true;
var paddleTouch : boolean = false;



public function Awake ()
{
	hingeJoint.useSpring = true;
}

// Update is called once per frame
public function Update ()
{
	paddleTouch = false;
	var touches : Touch[] = Input.touches;
	for (var touch : Touch in Input.touches) {
			//if (touch.position  && touch.phase != TouchPhase.Canceled)
			//Debug.Log(touch.position);
			if (isLeftPaddle && touch.position.x < 150){
				paddleTouch = true;
			}
			else if (!isLeftPaddle && touch.position.x >= 150){
				paddleTouch = true;
			} 
	}
	
	
	var spring : JointSpring = new JointSpring();
	
	spring.spring = flipperStrength;
	spring.damper = flipperDamper;
	
	if (Input.GetButton(inputButtonName) || paddleTouch){
		spring.targetPosition = pressedPosition;

		audio.Play();
		
	}else{
		spring.targetPosition = restPosition;
	}
	hingeJoint.spring = spring;
	hingeJoint.useLimits = true;
	hingeJoint.limits.min = restPosition;
	hingeJoint.limits.max = pressedPosition;
	
}