Ping Function Feature Community Support Request

For those who care:
Ping Function Feature + Attached Message for time synchronization between Server/Host and clients

http://feedback.unity3d.com/suggestions/ping-function-request

Thank you.

Just discussed this feature
(1) Haven’t get final decision yet, but most probably yes we will add this (as minimum it sounds reasonable)
(2) It has been already implemented: hence see GetRemoteDelayTimeMS - Weird Results - Unity Engine - Unity Discussions

The NetworkTransport is LLAPI, i should have mentioned i am working with HLAPI, on the NetworkServer and NetworkClient level… so i am not sure this still applies to me?

HLAPI and LLAPI are not exclusive of each other. You can use this function and the HLAPI although I hear it is bugged.