Ping Pong Game Control using Inertial Measurement Units(IMU)

Hello,
I have made a simple 2D Pong game using Unity5. I have an instrumentation setup with a dsPIC33F micro-controller where multiple IMU’s are plugged which sends orientation information to the PC at 50Hz. Now, I am trying to control the paddle movement using an IMU which can provide positional and orientation of the device with respect to a global reference frame.

Tasks - Reading the serial port data (I have changed the player setting to .Net from subnet) and move the paddle up and with with certain speed that is in accordance with IMU movement.

Any help in this regard would make the process easier (Sample code or a logical setup design).

Thanks and Regards,
Akhil

Could anyone give some idea ?

Can you ask on MIT forum?

@phoda , I could not find the forum, can you provide a link ?

Sorry it was joke :frowning: MIT is worlds “best” college for technology.

oh, come on. k anyway thanks for telling that, otherwise I might be spending some time on that too :slight_smile:

Please let me know if you have some idea here (Please don’t joke this time :smile: )