we’re using a RenderTexture to display our game and use a workaround suggested here: Calling Camera.Render() with RenderTexture - #3 by KhoaNgoQuang_Lively.
This was working fine for us, but after upgrading to 0.6.2 we suddenly have a pink flickering RenderTexture.
Is there any quick fix for this?
I don’t know of a quick fix offhand, but if you submit a bug report reproducing the issue and let me know the incident number (IN-#####), I can take a look. This isn’t expected behavior, but without more information, I can’t be sure what’s unique to your setup that might be leading to this. It looks like an issue with double-buffering.