I have my project configured for addressables and in the build, running on my android device, everything works perfectly fine, but in editor mode, using (Existing build Android) in (Play Mode Script), my scene loads with all pink materials. Including the TextMeshPro.
My 2D project currently uses only the default material for sprites.
I am including the shader and material from the URP unity package in my local (shared) group. When I start my project, I have a scene that loads all the assets that should be shared. I use the (shared) tag to ensure this.
As I reported, everything works fine on the device, but in the editor scene everything is PINK.
I noticed that if I take a sprite from the scene and set its material to sprite-default-lit, the default for URP, the material works.
I am even thinking about writing code that does this for all my sprite renderers. This seems like a BUG.