Hi, as you can see from the bottom part of the attached picture i’ve just importedd some graphical assets from the asset store but they look unusual: i’ve used the same assets on other unity projects on past versions (before Unity 6 that i am currently using) and this is the first time i am getting this problem, I read it’s something related to the correct rendering of the materials of each object but i wasn’t able to solve it myself (cause i am a beginner with this version of unity). Any help or suggestions will be apreciated. Thanks, Luca.
Pink material means the render pipeline doesn’t know how to deal with it, so it just shows pink to make it obvious there’s something wrong with the shader or material.
Some possible causes:
- Materials are missing
- Shaders won’t compile
- Materials that are designed for another pipeline but don’t work in URP
- etc
All I can say is click on one of the objects to examine what material it’s using (if it’s not missing), examine the material to see if it looks good or is meant for another pipeline. Also double check the import options.
Also consider the difference between this project vs your other projects. Are your other projects using the built-in render pipeline?
Thanks for answering, i’ll check that and let you know.
BTW what i ended up doing was creating a new HDRP project and imported the terrain mesh and then i repainted it. This is in the end what worked for me. Thanks