Pink objects with -batchmode -nographics


I’m trying to build a game project on a headless server running Windows7.
As seen in the documentation I need to use -nographics and -batchmode.

When I do so, the game build with no error in the log file, but my objects appear to be pink (like if there is a shader problem).

  • How can I do to build my game on a headless server?
  • Is it even possible to have a correct build without GPU?

FYI: I try to build a very simple project (a rotating cube with a blue diffuse material) for web player.

There was a bug in the windows version. Had the same problem, reported it… it has been fixed in 4.3.3