Pink screen in app when being reviewed by Apple

Hi,

I’ve submitted my app to the App Store. I have verified it on several devices both with Debug and Release configuration of Xcode and it worked ok.

However, this is the second time the app gets rejected because it simply doesn’t work on their test devices (iPad and iPhone with iOS 8.3).

I’m attaching the screenshot Apple review team sends to me.
For the look of this screenshot, it seems the shaders are not working, but I can’t figure why. It works on my tests.
Does anyone know what I’m missing?
What could I check?

I appreciate any help. This is the first time I submit an app to the App Store built with Unity.
Thank you very much!

More…
I’ve followed the steps here (Technical Q&A QA1764: How to reproduce bugs reported against App Store submissions) and the app works ok on my iPad and iPhone, which are 32 bit devices.

I still need to try the app with 64 bit devices. Probably there’s a problem with that compilation which I didn’t think of until now. My fault.

Pink means that a shader isn’t working.