Hi everybody, I’ve just created a Tileset by dragging a sprite texture to the Tile Palette and all the cells are pink. It is totally new, no renaming, no moving or whatever. I created the texture, imported as sprite (sliced by cell), created the Tileset and dragged the texture in. All the tile assets were properly created and their references to the images are correct. But the palette shows them as full pink. If I draw on the tilemap using such pink tiles, the correct image is shown on the tilemap.
It looks like a bug.
Using Unity 2020.2.1f1.
The tileset:
The tiles:
One of the tiles:
EDIT: I add another picture of the tileset prefab, when I open it: