Pitch not changing when setting it by script

I can change it in the editor, but the script doesn’t seem to work

i am just setting the pitch equals to a float.

:frowning:

Are you sure you have the right AudioSource reference? Also it’s worth noting that the range of pitch is -3 to 3.

Now it works :confused:

i’m going to re-examine my code before resolving this bug … because it could be that the audiosource prevents pitch changes if the operation is invalid … i’m going to check right now

For the life of me, i cannot reproduce it anymore … even the past versions of the same script now work xD

for reference I was already aware of how unity handles stuff in the editor and in build, thus i tried getting the audio source in both methods, direct reference and GetComponent()

now everything works as it should

EDIT: i " DID " restart the editor tho … that might have been the cause of the problem

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