Pivot point problem when importing model

Every time I import an object into unity, its pivot point is forced to be center of the object not preserving the original pivot that I’ve set in 3D app.

I use obj format and I have checked the inside of the .obj file by text editor to ensure that the pivot (origin) is off from the center.

I’m a beginner and this must be a foolish question, but please help.

I figured out. It’s a matter of ‘Pivot’ button on the top of editor. I had done all the things pressing ‘Center’ button. Now, I can rotate the object around the correct pivot that I’ve set. Thank you!

If you want to change the pivot, use an empty parent, or RotateAround.