Hello Everyone!
Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation, and this problem is costing us days!
I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and finally an FBX into Unity.
As you can imagine, the assets are having quite a journey through different co-ordinate systems. In Unity the axis conversion is enabled and exports (FBX) should work from 3ds Max, in 3d Max I have rotations and scales. I wish to avoid Reset X Form, as I have instances and do not want to severe the link. In 3ds Max’s FBX Export Z is set to up.
I have read many articles about different co-ordinate systems, but I cannot seems to solve these issues.
I would be deeply grateful, if someone can share their workflow, tips and tricks, guidelines anything on how to solve this problem.
Note: Exporting an FBX from Pixyz Studios and importing into Unity works without any issues.
Many thanks!