I’m trying to track down untracked memory usage in a Xbox Gamecore Unity build. As far as I’m aware, PIX, is the only tool we can use to achieve this.
I tried a pix capture of our load sequence and found a bunch of allocations but I can’t get symbols to resolve so I can figure out what it actually is. I’ve pointed the PDB paths at the Symbols folder produced by the build, as well as some symbols folders in the unity editor installation. Is there something I’m missing here? I’m suspecting FMOD has something to do with it also so would be good to get those symbols too.
Unity Version 2021.3.6f1
GDK version 10.0.22000.3160