glfloat
December 22, 2018, 7:15am
1
hi guys, is there any planned support from unity for importing USD/USDZ at runtime?
Im writing a mobile AR app that needs to load in large meshes and very quickly “cull” a smaller portion of that mesh for display. This is where USD shines with the “compositing arc” functionality
https://graphics.pixar.com/usd/docs/USD-Glossary.html#USDGlossary-CompositionArcs
there is an open source project here but seems unstable on mobile.
wondering if there will be any official support from unity.
USD importer & exporter plugin for Unity
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For anyone finding this post, an official USD package landed a while ago:
Hey there,
We are excited to announce that the USD Unity SDK is being released as a Preview Package for Unity! This package greatly expands on the existing USD integration with Unity.
To get started, open the package manager (Window > Package Manager), enable preview packages (in “Advanced” options), search for USD and click the install button :
[4369690--395902--usd-install.gif]
A blog post will be issued soon with more information !
In the meantime, you can check the do…
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Does not have a runtime api, and does not work with android build settings…
Does this support world partitioning and 64-bit world space coordinates?
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