Hey,
I am using pixel art for my Unity game, for all the sprites I have set the filter to point and compression to none but I still experience distortion in the width of lines in my sprites as you can see in the sprites given below, these screenshots were taken with the game window zoom set 1x so that cannot be the reason of distortion.I have already tried using pixel perfect camera but there was no improvement in distortion.
Notice the uneven breadth of the horizontal lines in the above picture,the picture below shows how its supposed to look like.
Here is another example(notice how in the arm for the in-game character the breadth of the upper line and bottom line are different)


In-game^^ Original^^
So, if there is a setting that can be changed in unity or perhaps even an external package or any other solution to this please tell me.
Thanks in advanced!