I started my game with 48ppu art but felt that’s too high a resolution for a “pixel art game” so I’ve redone the artwork for 16x16ppu. However, now I’m noticing that when my playe/camera moves, world sprites get slightly distorted (almost a wave effect, like pixels are slightly expanding/contracting).
All sprite seem to be effected equally. They’re all 16ppu, 16x16 pixels or less, they use point (no filter) mode.
I’ve read the “pixel-perfect 2d art in unity” article but it doesn’t appear to apply to my problem, because when not moving, my art looks great. The problem only shows when moving (primarily horizontally, for some reason).
Can anyone think of possible causes?