I have some odd behavior. All my assets are set to point(no filter), with no compression. In scene view they look as I would like. In game view they look as I would like. However once I hit the play button the backgrounds, and some of the objects in the scene look as though I had not set the filter to point. However other objects, mainly the player characters, look crisp.
Anyone have any idea what I may be overlooking here? My bet is I have some PP/AA going on somewhere but I am not familiar enough with that to even know where to check.