Pixel Art Looks Blurry During Play, Even With No Filter

I have some odd behavior. All my assets are set to point(no filter), with no compression. In scene view they look as I would like. In game view they look as I would like. However once I hit the play button the backgrounds, and some of the objects in the scene look as though I had not set the filter to point. However other objects, mainly the player characters, look crisp.

Anyone have any idea what I may be overlooking here? My bet is I have some PP/AA going on somewhere but I am not familiar enough with that to even know where to check.

Problem solved… For anyone in future with a similar issue, check your sprite atlas if you have used one. I had not realized it when I made one, but the atlas itself has filter and compression options.

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don’t forget to use the pixel perfect camera else all above will be less effective

https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@5.0/manual/index.html

This is something I did not know about, thanks for the heads up!