Hey everyone,
i’ve tried to import pixel assets from piskel to unity, but when i do, some of the colors go awry. Can you help me with what to do.
Hey everyone,
i’ve tried to import pixel assets from piskel to unity, but when i do, some of the colors go awry. Can you help me with what to do.
Have you tried the basics (i.e. removed the compression from the sprites on import) ?
Pictures might help
I haven’t tried that yet. I’ll see what i can do
I’m not sure how to uncormpress files
If you select a texture in your Project hierarchy then look in the Inspector, you can adjust compression - also override for each platform you have installed (so for example you could have a large texture use a maximum resolution of say 1024 when the build target is WebGL etc.)
It worked! HAHA! Thanks dude!