Pixel Bug

Hey everyone,

i’ve tried to import pixel assets from piskel to unity, but when i do, some of the colors go awry. Can you help me with what to do.

Have you tried the basics (i.e. removed the compression from the sprites on import) ?

Pictures might help

I haven’t tried that yet. I’ll see what i can do

I’m not sure how to uncormpress files

If you select a texture in your Project hierarchy then look in the Inspector, you can adjust compression - also override for each platform you have installed (so for example you could have a large texture use a maximum resolution of say 1024 when the build target is WebGL etc.)
6167951--674831--texture_compession.jpg

It worked! HAHA! Thanks dude!

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