"Pixel Glory" digital board game conversion - Nearing Beta

I’m nearing beta for a game I’m making. It’s built to be for my touch table gaming system, but it also playable from any computer or TV. The players connect via laptops, phones, and tablets (any web browser). Hopefully I’ll have more video soon of people playing the game.

I’ve definitely learned a lot about Unity’s animation system/state machine and I’m really pleased with how easy most things are in general. I’ve got a built-in web server to control the players with HTML and WebSockets. I went with react.js as my main library to build web pages; I send JSON objects directly to the players and react.js renders the object very cleanly.

I’ve been playing with new transitions for going from the basic wizard to his spell. I simply made a white square graphic and used it for the particles. I’m using a vertical fill for the Image to transition and I’m using the particle effect to hide the line. For spells that are very wide, you still see the vertical fill, but it’s not bad.