Pixel Graphic Artifacts

I’ve been having trouble with some artifacts along the edges of my pixel sprites, does anyone know how I can fix this? It’s noticable at the left of the fireball, as well as on the blue potion and the flower on the right.

All the sprites are packed tightly together in atlases, which I imagine could be the problem, but there has to be some way to get around this?

Here’s the settings I use for the spritesheet

A picture of the spritesheet

You most likely need some padding for those sprites.
This might help/work:

1 Like

Thanks for answering. Does this mean I have to re-assemble all my spritesheets with padding, then re-slice all 600+ of my sprites?

Try using the Sprite Packer. I had the same problem and it disappeared when I started using it.

1 Like

I was just experimenting with it now before I saw your post, and it does seem like the right way to go. It doesn’t really pack the sprites very efficiently, but it looks like the artifacting disappears.