Pixel lightining of terrain, problem with camera distance

Hello!
I am relatively new to Unity. Using Unity 2.6 I found problem with lightening, I was looking for solution but have not found so far. The problem is that I can’t see lightning on terrain from some distance. When I moving away the camera off the surface the lightning disappears. I am using Pixel Lightning in terrain’s Inspector.

Sorry of my English.

Have you checked your terrain settings?

Yes, I have checked but either Detail Distance and Base Map Dist. seems not to be solution.

Quote from page you linked. But where I can set up this distance?

Now I see it is Base Map Dist. problem.
I am using Unity 2.6 and it looks like there is no difference between value 50 and 2000. :?

This is the same scene with various Base Map Dist. value:



I am quite confused, could anybody check it?
Maybe it is a bug.

The fade between pixel lit and lightmap actually happens at the the tree billboard distance. Try adjusting that and see if it fixes your problem.

aNTeNNa trEE: thanks, I see progress, but even with maximum values of all of terrain setting variables the distance of fade between pixel lit and lightmap does not exceed about 100 units, but I need much more.

The dark part you see there is shadow, thats controlled by the quality settings in the editor and your current quality level.
100 units sounds like pretty much the default settings.