Hello!
I am relatively new to Unity. Using Unity 2.6 I found problem with lightening, I was looking for solution but have not found so far. The problem is that I can’t see lightning on terrain from some distance. When I moving away the camera off the surface the lightning disappears. I am using Pixel Lightning in terrain’s Inspector.
aNTeNNa trEE: thanks, I see progress, but even with maximum values of all of terrain setting variables the distance of fade between pixel lit and lightmap does not exceed about 100 units, but I need much more.
The dark part you see there is shadow, thats controlled by the quality settings in the editor and your current quality level.
100 units sounds like pretty much the default settings.