Here is my project’s info
PPU: 32
Reference Resolution: 640x320
I’m using the Pixel Perfect Camera [PPC] from the Package Manager.
Now this works perfectly on a 1920x1080 screen res. However when you play the game on res like 1360x768 the in-game cam zooms a little bit out. So the more you use a lower resolution, the more sprites you see in the screen. It’s not actually scaling the whole game. This works in reverse too - the more you use a higher res, the more “zoomed in” the screen is.
I tried disabling the PPC component, and everything works normally - whether on 1080 or 768 res, the sprites appear on their intended sizes, and the camera doesn’t “auto zoom/scale” everything. So yeah this PPC component is really the one messing it all up.
Is there any way to make this Pixel Perfect Camera work like the normal camera in Unity?
TLDR:
== Problem ==
You use a higher screen res: Sprites are in same scale (so you see less sprites as if the camera zooms in)
You use a lower screen res: Sprites are in the same scale still (you see more sprites now like the camera zooms out)
== How it should be ==
You use a higher screen res: Sprites scale down (so you see the intended view and intended number of sprites)
You use a lower screen res: Sprites scale up (so you still see the intended view and intended number of sprites)