Pixel Perfect Camera auto *zoom/scales* on different resolution

Here is my project’s info

PPU: 32

Reference Resolution: 640x320

I’m using the Pixel Perfect Camera [PPC] from the Package Manager.

Now this works perfectly on a 1920x1080 screen res. However when you play the game on res like 1360x768 the in-game cam zooms a little bit out. So the more you use a lower resolution, the more sprites you see in the screen. It’s not actually scaling the whole game. This works in reverse too - the more you use a higher res, the more “zoomed in” the screen is.
I tried disabling the PPC component, and everything works normally - whether on 1080 or 768 res, the sprites appear on their intended sizes, and the camera doesn’t “auto zoom/scale” everything. So yeah this PPC component is really the one messing it all up.
Is there any way to make this Pixel Perfect Camera work like the normal camera in Unity?

TLDR:

== Problem ==

You use a higher screen res: Sprites are in same scale (so you see less sprites as if the camera zooms in)
You use a lower screen res: Sprites are in the same scale still (you see more sprites now like the camera zooms out)

== How it should be ==

You use a higher screen res: Sprites scale down (so you see the intended view and intended number of sprites)
You use a lower screen res: Sprites scale up (so you still see the intended view and intended number of sprites)

I’m having exactly the same problem, I’m building to WebGL and you can play the game both in embedded and fullscreen mode, problem being you can actually see more in fullscreen that you are suppose to! As OP mentioned, as soon as I disable the Pixel Perfect Camera component, everything works as expected. I use the component mainly because I like the pixel effect being “force” into the graphics, but I don’t undertand why is this messing with the actual scale of my game.

This is how the game looks while embedded (this is the way is supposed to look, everything good here):

Imgur: The magic of the Internet

This is how the game looks on fullscreen (notice you can now see way past the previous borders, afecting gameplay):

Imgur: The magic of the Internet

Maybe this is just me not really undertanding something very obvious, but Im glad that Im not the only one about this behaviour. Sorry to jump into your thread OP, but I though I was going crazy after searching all over the internet for this issue. If we dont get an answer here, maybe I will start my own thread to try and see if we can get some kind of answer from someone.

EDIT: For some reason I can’t add the images to the post, I guess the attachements will have to do for now.


Any solution for this seeing the same issue?