Hello,
I found this issue when I upgrade to 2021.2.0b10.
If I select Upscale Render Texture mode and enable the post-processing, the graphics will over scaled. If I disable the post-processing then everything gets blurred.
Hello,
I found this issue when I upgrade to 2021.2.0b10.
If I select Upscale Render Texture mode and enable the post-processing, the graphics will over scaled. If I disable the post-processing then everything gets blurred.
Hi @ry_w ,
Could you please submit a bug report for this issue with a description of the reproduction steps? Does this issue also occur in a new project? If not, it would be helpful if you could also attach your project to the report because then it’s likely a project specific problem.
It’s reproducible in a new project. I have submitted a bug report.
Any updates on this issue? It is still prevalent in the 2021.2 tech release and I do not see it in the known issues section.
Also 2D lighting seems to be broken as well. It produces artifacts in a new project when using a shadow caster.
The issue has been fixed and will be backported to 2021.2 in one of the next SRP vendoring updates. If you want to test the fix right now, you can find instructions on how to manually upgrade the URP package here: GitHub - Unity-Technologies/Graphics: Unity Graphics - Including Scriptable Render Pipeline
The fix will be available in 2021.2.5f1.
I appreciate the communication, thanks!
I also happened to find some graphical issues regarding 2D lighting which I outlined in this post ( https://forum.unity.com/posts/7670290/ ). Are these known issues? They happen in a new project using the 2D URP template and are quite easy to replicate. It might be a problem on my machine, but I don’t have a way to verify that.