Pixel perfect camera causes normal map blur

Hi team, I am using the following two sprites in URP, the second is my normal map:


Both with

  • ppu of 1
  • filter mode of “Point”
  • No compression

Here’s how they look with a spotlight:

Gridsnapping: off

Gridsnapping: Upscale Render Texture

I want to use Upscale Render Texture, but it causes this weird blurriness when used with a normal map. This does not occur when I remove the normal map.

Any tips for crisp rendering of normal maps?

Found the answer 5 seconds after posting :stuck_out_tongue: here: weird normal map issue with sprites