Hi team, I am using the following two sprites in URP, the second is my normal map:
Both with
- ppu of 1
- filter mode of “Point”
- No compression
Here’s how they look with a spotlight:
Gridsnapping: Upscale Render Texture
I want to use Upscale Render Texture, but it causes this weird blurriness when used with a normal map. This does not occur when I remove the normal map.
Any tips for crisp rendering of normal maps?