Using a camera to follow the Player object (including rotation). It seems like rotating the camera beyond a certain threshold (about 47 degrees to either side) creates a very noticeable jitter. I have tried adjusting countless settings to no avail.
Any help/suggestions would be greatly appreciated!
Then you just need to update the above two points based on your GameObjects, no need to fiddle with rotations. As long as you move those positions smoothly, the camera will be nice and smooth as well, both positionally and rotationally.