Hello everyone! First things first, Thank you for taking your time on reading this, it’s appreciated.
Recently after working a bit on a prototype for a platformer, I’ve recently been going crazy on an issue. I’ve been doing research and such. I believe it may be my camera.
I have a web player set up. https://dl.dropboxusercontent.com/u/67760294/Webplayer/Webplayer.html
Please have a look and if you move around and jump around the map, you can see the tiles (grass/dirt) blocks have a ghosting effect the tiles blur together, but the player does not.
How can I remove this ghosting effect on the tiles, so I have a nice pixel perfect smooth camera, where as the player moves, the tiles and player don’t have a blur, (delayed) effect. I’ve done research about pixel perfect and some say that Unity doesn’t have the capability to do so? Unsure. Any idea where I can start from to remove this ghosting effect?
I’m using the CameraFor2D asset, by David Kontz, and with every other camera script I’ve made it just doesn’t make a difference. Also I do know that in the web player the pixels are distorted, that’s simply because of the web player, it’s pixel perfect in unity and on a standalone.
I hope this is clear enough to understand, if I will try to clarify.
Ideas and comments are appreciated.
Much thanks.