[SOLVED - Thanks to hippocoder]
I’m unable to remove this problem:
Scaled up a lot in photoshop so you can see.
It’s a 32x32 texture positioned at 0,0. My game is setup to run at 640x480 and everything is setup properly as far as I can tell.
Camera:
Texture:
I have tried every single texture option.
Material:
“Texture Only” is Jessy’s shader which I found on the wiki. It was used in a final attempt to fix the problem.
As for the quad I’m rendering my sprites on it’s a 1x1m plane created in 3ds max which I use on a gameobject scaled to 32x32. I have tried creating quads through script as well, but it makes no difference.
The last time I tried creating a pixel perfect game in Unity I managed to get it working, but that was many versions ago. Has something changed? Have I forgotten something?
Thanks for your time.