I was just wondering, in games like broforce where when you explode something it goes to this crazy amount of debris all around if these were all indivudual prefabs with each rigidbody and box collider all this within a single pixel ?
That should be a real overkill or maybe there is another way to do it ?
I’m pretty sure that would be overkill. I believe a box collider checks the area inside it for a collision and with only one pixel it would be a waste of processing for all those points, not to mention the added overhead of the rigidbody for each pixel. I would just keep track of them with all with Vector2s and check for intersections manually.