Pixel rendering problem

Hey !

I want to make a 2D game with pixel art sprites, so I made a 32x32 PNG image to make my character.
The problem is that when I move my character the pixels are rendered in a strange way, as if the resolution was constantly changing. I uploaded a video to show it to you :

How can I fix that ? I still don’t know if it’s because of my orthographic camera movement script (which is very basic, following the character transform.position and keeping it in bounds of the level).
I also noticed that the scrolling is a little bit “shaking” as my character moves faster and jumps, do you think it also comes from my camera script ?

I’d really appreciate any help, I’ve been looking for hours on the Internet but couldn’t find a solution…

PS : Sorry about my English, I’m French and there may be mistakes

Well, I simply need to make a video and post a thread to find the solution !

It seems the cameraFollow script needed a LateUpdate function instead of an Update function… That sure makes sense now but I just couldn’t see it.
Thanks anyway if anyone saw that post and sorry for the trouble.