Pixel snap for material made with Unlit Shader Graph?

The default sprite shader has a “pixel snap” option. Is it possible to have this option for a material made from an unlit shader graph?

Default shader:

Custom shader:

How can I get the “pixel snap” option for my material with the custom shader made with the shader graph?

I’m actually interested in this as well. Did you figure this out?

I believe Pixel Perfect Camera > Pixel Snapping does the job (there’s one that works in 3D space), but I’m still testing it out.