ive already sent a bug report to unity but unfortunately ive no response yet. I get artifacts when activating AA in my scene (editorview, webplayer, standalone).
Theres a mesh with a reflective/specular shader with a cubemap and i get this white pixels on pc and mac, too. (latest display driver, different machines).
Does anybody have the same problems? Any ideas on that?
Would be great. Thanks a lot.
The built-in specular shader is the culprit. To remove the white artifacts, add o.Normal = fixed3(0,0,1); after o.Specular = _Shininess; in the surf function from the built-in specular shader. This line is omitted due to performance reasons apparently. (discussions here and here)
I can’t reproduce this. Maybe it has been resolved… Even though I couldn’t find any mention about this on the release notes since 2.6, except for a brief worrying on 3.2.