Pixelate my camera?

I’m wondering how to pixelate my scene in unity basic. I need to get a style like in “Hide”… I think that is a Unity game but uses pro with render texture, then a orthographic camera looking at the texture.

Screen.SetResolution kind of does this, but it seems to change based on the graphics card so it is no good.

Any ideas on how to get such an effect in Unity free, with decent performance?

Some added info on what i’m looking for

Like the pixelate image effect from here Link

Or this image here Link

It’s not possible to do quickly without render textures.

Slowly then?

I just need to have a small proof of concept to see if my idea works… so If i get over 20FPS on a core i7 and Nvidia GT650M it is good enough.