Hey guys! I’m trying to create a pixelated 3d game like A Short Hike, and I found a bunch of tutorial online that deals with this type of graphics. But I always get the same error:
The rendering is too much blurry! I want to have a sharp rendering, without the blur between - for example - the shadows and the terrain.
I followed the example here
and I setted up two cameras, one that renders the world in ortographic mode and outputs to a rendertexture, and another camera that gets a full screen raw image with the rendertexture attached. The render texture is set with Filter Mode: point. It works, and it pixelates the image, but not nearly as good as A Short Hike! I also looked at this post ( Getting a pixel look in 3D ) and his image is really nice! The pixels are not bending color and definitely not blurry.
Thanks in advice for the help