Is there a way to recreate the game “imscared: a pixelated nightmare” in unity wherein the game was like a pixelated 3D space and there was sort of no lighting but just using a “fog” system?
Here are some images of the game:
Is there a way to recreate the game “imscared: a pixelated nightmare” in unity wherein the game was like a pixelated 3D space and there was sort of no lighting but just using a “fog” system?
Here are some images of the game:
yes
A simple way to pixelate it would be to set it to run at a low resolution.
@neoshaman
well, yeah I do know that but let me rephrase the question, How do I recreate it?
Pixelate your camera render. This is also known as mosaic and so on. There are lots of free post effect ones online you can use. Usually this will be a post effect. You shouldn’t need to pay for it.
Use normal unity fog to create the depth shading effect to the colour of your choosing.
Use “Color Grading” or “Color Correction” in Unity (it’s free with the post effect stack or even legacy post effects) to reduce the number of colours in the scene, which is what you’re actually asking for (all those older games are palette limited) with the depth shading.
Thanks! will try this on my project.
Edit: Already found a way to do it. big thanks to everyone!
People also forgot to tell you to set texture to point sampling, guess you figure out that and not use blown up texture pixel.