Since we upgraded from 5.6.1 to 2017.1.1 we are seeing blocky images in the compiled app on Windows 10. The smoother image below is from the same source code, displayed fullscreen in the Editor. The images are generated by creating Sprites from image files on disk loaded via www.
Macintosh and Android do not exhibit this pixelation. Any ideas if there’s a build setting or something that would fix this?