I have a problem with lightmapping in Unity. The shadows are pixelated (looks like they are built with many small dots or something like that) Here's the screenshot:
Additionally, game objects (e.g. the white cubes) aren't casting shadows... Why?
What I'm doing wrong?
PS. I want to create a dark room located in center of Unity's terrain. I've done a 3D model of this room, but how to make it dark inside? (The sun is shining outside and the walls of my room aren't blocking the light) Is that possible without Unity Pro?
Create one question to each of this questions, however:
1 - You need to try tuning the lightmap settings, like contrast, quality and the others settings.
2 - Click on the cube, go to lighmap window and in the tab "object", make sure the "Static" option is enabled.
3 - If you don't have unity pro and can't make the dark room with shadows, apply a diffuse shader on the walls inside the room and dark the diffuse color, or apply the legacy > lightmapped diffuse shader, in the lightmapp texture, apply a dark 1x1 (just one pixel) texture.
The better solution for this is to learn how to bake this lightmaps in yout modelling software.