Pixelated Texture On Android

When I built and updated my android game most of the textures became very pixelated. This has never happened before. The GUI Textures are still the same though.

If you want to see the difference you can download the game on Google Play: https://play.google.com/store/apps/details?id=com.KokkonGames.Food&hl=no
The preview pictures are how it is supposed to be and inside the game you can see the difference.

I would appreciate it a lot if anyone could help!

What texture settings do you use? Have you adjusted and/or created new quality settings to Unity which might recompress the textures?

My texture settings on all photos are:

Texture Type: Texture
Alpha from Grayscale: Disabled
Alpha is Transparency: Disabled
Wrap Mode: Repeat
Filter Mode: Point
Max Size: 1024
Format: Compressed

I haven’t adjusted or created new quality settings.

Did you accidentally recompress everything when building? There’s an option under Build settings, where it says it can recompress all the textures to a certain format (ETC, if I recall correctly), and it’s a default option I believe.

Also, check under quality settings and make sure the right one is set to default for Android.

I found out that the quality settings were on fastest, so I set it to fast and everything got back to how it was supposed to be :slight_smile: