Pixellight + orthogonal Camera creates boxed pixellights

An issue arose since i updated to Unity 4:
When i set my camera to orthogonal, strange things happen to my pixellights. They appear only in a boxed screen area. The size of the boxed area corresponds to the actual size of the pixellight.

Top: Perspective
Bottom: Orthogonal

you can try it in the webplayer
just set the projection to orthogonal in the options and throw a grenade ‘G’ or set Quality to Fantastic to enable pixellights

i am wondering what could cause this

looks like a light culling bug, should report it

Thanks, i sent an error report, linking to this thread…

Unity 4.2 solved this issue