An issue arose since i updated to Unity 4:
When i set my camera to orthogonal, strange things happen to my pixellights. They appear only in a boxed screen area. The size of the boxed area corresponds to the actual size of the pixellight.
Top: Perspective
Bottom: Orthogonal
you can try it in the webplayer
just set the projection to orthogonal in the options and throw a grenade ‘G’ or set Quality to Fantastic to enable pixellights
i am wondering what could cause this

